It's unusually, maybe unprecedentedly personal for a game so polished: It's based, in part, on the relationship between its creator, the Colombian-born Vander Caballero, and his alcoholic father. The first title from the Montreal indie studio Minority Media, Papo tells the affecting story of a favela boy named Quico, who with the help of a toy robot and the ability to magically transform the architecture of his slum, tries to placate a ravenous but good-natured beast. It is a beautiful piece of art.Perhaps no game released last year split opinion like Papo Y Yo. This is a game that simply must be played. It was just like revisiting that moment again, but this time, I was able to let go more easily. Millage may vary for other people, but at least for me, I felt very moved. The ending of Papo and Yo was a metaphor for an actual moment in my life, and it was one of if not THE most, moving ending to a video game I have ever seen. But I took the harder route of not forgiving him and simply letting him go. I haven't seen him in years now, nor do I want to, but I just know, if I saw him again I could become friends again with him easily. I deposited everyone's stuff on the front porch and rang the doorbell and told his dad where he was and what he was doing. I let him get drunker and drunker, and when he was stumbling around and falling down, I got in my car, (which had his stuff and the stuff of the people who were with us.) and I left and drove to his parents house. In the moment when he broke into a liquor cabinet and began to get drunk, (while of course being underage.), I was afraid. It was alcohol specifically, that made me decide. This game dredged up memories of a time when I had to let go of a best friend of mine because of illegal drug use. This review contains spoilers, click expand to view.
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